How sound can store or give your doom on i hate this place – playstation.blog


Hello, I’m Miki Majka, a game producer at Rock Square Thunder. Today, I want to give you first sight in the official gameplay trailer for our upcoming game, I hate this place, which will come to Playstation 5 later this year. This is a craft-based isometric survival horror experience, all wrapped in a visual comic style that is brave and soaked in a horror atmosphere in the 1980s.

I also want to bring you a little deeper about how we use sound as more than just an atmosphere. In I hate this place, silence is not just gold – it can mean the difference between life and death.

But first -first, let’s look at the gameplay trailer:

These creatures are hunting with sound

As you might pay attention to in the video, the world I hate this place filled with many nightmares, other world creatures from a rather frightening and distorted world. But what might not be very clear is that many of this giant monastrosity can hardly be seen. Instead, they stalk their prey (you) in the sound, so all your actions and movements need to be considered. Every footsteps, every shot, every metal can take out your location.

So do you crawl through forests overgrown or navigate elderly facilities, the surface under your shoes is important. Slow movement and squatting across the grass is likely to be ignored. The careless stomp on the broken glass, not too much.

Make noise visual

To take this system further and make it smarter for players, we also make the sound a visual language, where noise is given a color code. This is a unique visual system that is inspired to bind with the art style of the game comic book. For example:

Green Footsteps means you are quiet, squatting, moving slowly, minimizing risks
Yellow Your signal runs at normal speed and makes the sound medium
Red means you run or become hard, and you are a flare for danger

This color code feedback system does not only apply to footsteps. Shots, objects that are thrown, even lolongan and enemy attacks all follow the rules of the same noise visibility, helping you judge how many noise that all your actions are created.

Heard as a weapon

Just like sound can make you killed, it can also be used for your benefits and become your most useful weapon.

With a few strategies and planning, you can captivate monsters from the main areas or to traps that are placed cleverly. Throwing an empty can into the hall or into the bush might attract a creature nearby, giving you a gap you need to run away.

With a little more planning and thought, you can try to lead the together enemies to the perfect place to then throw the Grenade or Molatov cocktail that you happen to be scrounge.

Stealth is your friend

This combat on I Hate Place is about choosing your battle wisely. Many creatures that you will meet brutal, and even more so when night falls. Going with firearms can be done, but maybe not always the right step. Ammo is rare, noise is dangerous, and enemies do not forgive.

So next time you feel tempted to run across an open field or you think of firing a rifle explosion in a tight corridor is a good idea, think twice. I hate this place, not just what you do, it is how hard you are when you do it. Instead, you can rely on stealth, movement, and manipulation. Using the field, sound signal, and enemy behavior towards them becomes the second nature when you learn to navigate the environment and survive.

That’s all to diving deeply today about our battle and Paranoia which has the potential to be caused by sound!

Thank you very much for reading.



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